arcdps\extras\message/squad.rs
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use crate::{strip_account_prefix, util::str_from_cstr_len};
use bitflags::bitflags;
use chrono::{DateTime, FixedOffset};
use std::ffi::c_char;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
#[cfg(feature = "strum")]
use strum::{Display, EnumCount, EnumIter, IntoStaticStr, VariantNames};
/// A squad/party chat message.
///
/// Strings are available for the duration of the call.
/// If you need it for longer than that, consider converting it to [`SquadMessageOwned`].
///
/// ```no_run
/// # use arcdps::extras::{SquadMessage, SquadMessageOwned};
/// # let message: &SquadMessage = todo!();
/// let owned = message.to_owned();
/// let owned: SquadMessageOwned = message.into();
/// ```
#[derive(Debug, Clone)]
#[repr(C)]
pub struct SquadMessage {
/// A unique identifier for the channel this chat message was sent over.
///
/// Can be used to, for example, differentiate between squad messages sent to different squads.
pub channel_id: u32,
/// Whether the message is sent in a party or a squad.
///
/// Note that messages sent to the party chat while in a squad will have the type [`ChannelType::Squad`].
pub channel_type: ChannelType,
/// The subgroup the message was sent to, or `0` if it was sent to the entire squad.
pub subgroup: u8,
/// The lowest bit of this field will be set to `1` if the message is a broadcast, and `0` if it is not a broadcast.
/// The upper bits of this field may be used in a later version and **must not** be interpreted.
flags: u8,
/// Unused padding.
_unused1: u8,
/// Null terminated iso8601 formatted string denoting when this message was
/// received by the server, e.g. `"2022-07-09T11:45:24.888Z"`.
/// This is the "absolute ordering" for chat messages,
/// however the time can potentially differ several seconds between the client and server because of latency and clock skew.
///
/// The string is only valid for the duration of the call.
timestamp: *const c_char,
timestamp_length: u64,
/// Null terminated account name of the player that sent the message, including leading ':'.
///
/// The string is only valid for the duration of the call.
account_name: *const c_char,
account_name_length: u64,
/// Null terminated character name of the player that sent the message.
///
/// The string is only valid for the duration of the call.
character_name: *const c_char,
character_name_length: u64,
/// Null terminated string containing the content of the message that was sent.
///
/// The string is only valid for the duration of the call.
text: *const c_char,
text_length: u64,
}
impl SquadMessage {
/// Converts the squad message to its owned counterpart.
#[inline]
pub fn to_owned(&self) -> SquadMessageOwned {
self.into()
}
/// Returns the raw message flags.
#[inline]
pub fn flags_raw(&self) -> u8 {
self.flags
}
/// Returns the message flags.
#[inline]
pub fn flags(&self) -> SquadMessageFlags {
SquadMessageFlags::from_bits_truncate(self.flags)
}
/// Returns the message flags.
#[inline]
pub fn is_broadcast(&self) -> bool {
self.flags().contains(SquadMessageFlags::IS_BROADCAST)
}
/// Returns the timestamp as string.
#[inline]
pub fn timestamp_str(&self) -> &str {
unsafe { str_from_cstr_len(self.timestamp, self.timestamp_length) }
}
/// Returns the timestamp string as raw pointer.
#[inline]
pub fn timestamp_ptr(&self) -> *const c_char {
self.timestamp
}
/// Returns the timestamp string length.
#[inline]
pub fn timestamp_len(&self) -> usize {
self.timestamp_length as _
}
/// Returns the timestamp when the message was received.
///
/// This is the "absolute ordering" for chat messages,
/// however the time can potentially differ several seconds between the client and server because of latency and clock skew.
#[inline]
pub fn timestamp(&self) -> Option<DateTime<FixedOffset>> {
DateTime::parse_from_rfc3339(self.timestamp_str()).ok()
}
/// Returns the account name of the player that sent the message.
#[inline]
pub fn account_name(&self) -> &str {
let account_name =
unsafe { str_from_cstr_len(self.account_name, self.account_name_length) };
strip_account_prefix(account_name)
}
/// Returns the account name as raw pointer.
#[inline]
pub fn account_name_ptr(&self) -> *const c_char {
self.account_name
}
/// Returns the account name length.
#[inline]
pub fn account_name_len(&self) -> usize {
self.account_name_length as _
}
/// Returns the character name of the player that sent the message.
#[inline]
pub fn character_name(&self) -> &str {
unsafe { str_from_cstr_len(self.character_name, self.character_name_length) }
}
/// Returns the character name as raw pointer.
#[inline]
pub fn character_name_ptr(&self) -> *const c_char {
self.character_name
}
/// Returns the account name length.
#[inline]
pub fn character_name_len(&self) -> usize {
self.character_name_length as _
}
/// Returns the text content of the message.
#[inline]
pub fn text(&self) -> &str {
unsafe { str_from_cstr_len(self.text, self.text_length) }
}
/// Returns the text as raw pointer.
#[inline]
pub fn text_ptr(&self) -> *const c_char {
self.text
}
/// Returns the account name length.
#[inline]
pub fn text_len(&self) -> usize {
self.text_length as _
}
}
/// [`SquadMessage`] with owned [`String`] fields.
#[derive(Debug, Clone)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct SquadMessageOwned {
/// A unique identifier for the channel this chat message was sent over.
///
/// Can be used to, for example, differentiate between squad messages sent to different squads.
pub channel_id: u32,
/// Whether the message is sent in a party or a squad.
///
/// Note that messages sent to the party chat while in a squad will have the type [`ChannelType::Squad`].
pub channel_type: ChannelType,
/// The subgroup the message was sent to, or `0` if it was sent to the entire squad.
pub subgroup: u8,
/// Whether the message is a broadcast.
pub flags: SquadMessageFlags,
/// Timestamp when the message was received.
///
/// This is the "absolute ordering" for chat messages,
/// however the time can potentially differ several seconds between the client and server because of latency and clock skew.
pub timestamp: Option<DateTime<FixedOffset>>,
/// Account name of the player that sent the message.
pub account_name: String,
/// Character name of the player that sent the message.
pub character_name: String,
/// Content of the message.
pub text: String,
}
impl From<SquadMessage> for SquadMessageOwned {
#[inline]
fn from(msg: SquadMessage) -> Self {
(&msg).into()
}
}
impl From<&SquadMessage> for SquadMessageOwned {
#[inline]
fn from(msg: &SquadMessage) -> Self {
Self {
channel_id: msg.channel_id,
channel_type: msg.channel_type,
subgroup: msg.subgroup,
flags: SquadMessageFlags::from_bits_truncate(msg.flags),
timestamp: msg.timestamp(),
account_name: msg.account_name().to_owned(),
character_name: msg.character_name().to_owned(),
text: msg.text().to_owned(),
}
}
}
bitflags! {
/// Squad message flags.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct SquadMessageFlags : u8 {
/// Message is a broadcast.
const IS_BROADCAST = 1;
}
}
/// Type of message channel.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(
feature = "strum",
derive(Display, EnumCount, EnumIter, IntoStaticStr, VariantNames)
)]
#[repr(u8)]
pub enum ChannelType {
Party = 0,
Squad = 1,
Reserved = 2,
Invalid = 3,
}